Deep Q-Networks (DQN)
2013: Mnih trained one Q-learning network on raw pixels, beat every classical RL agent on seven Atari games. 2015: extended to 49 games, published in Nature, sparked the deep-RL era. DQN is Q-learning plus three tricks that make function approximation stable.
Visual edition planned
This lesson isn’t interactive yet.
It is part of the curriculum and will get the same treatment as Phase 1 — a visual cover, hands-on labs, derivations with numeric checks and a quiz. Until then, the original lesson is the best place to read it:
Part of Phase 09 — Reinforcement Learning. Use the previous / next cards below to keep browsing the phase.